It gives the game the whole screen, which is a better fullscreen experience than a tab can manage.
This one is played sideways.
Your streak is gone. The world carries on without you.
A stick and two buttons instead of the keyboard and mouse. Left alone it follows the device; pressing it decides for good. Remapping isn't available yet.
Footsteps only, for now.
Coordinates track the player's tile and world position. Collision boxes draw what blocks movement, and the box that does the blocking. Ping measures one round trip a second, and sends nothing while it is off. The equip hint is the E over a weapon you are standing near.
The page and the server are deployed separately, so these
can differ. dev means it was never built; -dirty
means it was built with uncommitted changes. Two different levels means
the walls are drawn in one place and simulated in another, and you will
be pulled through them.
The browser keeps Esc for leaving fullscreen. The menu is on M, which works the same either way.
a small top-down world
WASD to move