NOTHING MATCHES
It gives the game the whole screen, which is a better fullscreen experience than a tab can manage.
This one is played sideways.
SPECTATING
THIS SERVER WILL RESTART SOON. YOU ARE BEING TRANSFERRED TO A NEW SERVER NOW…
Takes effect from your next game. Replays are kept in this browser only — see REPLAYS in the lobby's menu.
These two change what your account owns on the server, for every screen you sign in on. LOCK ALL takes everything, bought or earned. Unlock cosmetics above changes only what this browser shows, and while it is on a lock looks like nothing.
Coordinates track the player's tile and world position. Collision boxes draw what blocks movement, and the box that does the blocking. Character hitboxes draw the dashed box a bullet can hit, the head at the top of it, and — as a diamond at shoulder height — the anchor every blow is tested against: a blow never looks at the box. Attack hitboxes draw the blunt reversed cone every blow lands in, at that blow's own reach from the same anchor — a fist and a boot with empty hands, or the weapon's with something in them — fill the one in the air until its blow lands, and draw a line to every anchor a blow would find, by the server's own test. Vision draws how far the body you are playing, or watching, sees: what stands outside that circle is not sent to this screen at all. Nothing where the game sends everybody.
The page and the server are deployed separately, so these
can differ. dev means it was never built; -dirty
means it was built with uncommitted changes. Two different levels means
the walls are drawn in one place and simulated in another, and you will
be pulled through them. Connection is the line this game is on,
WebTransport or the WebSocket it falls back to, whether
what you press goes by datagram, and how many
times so far the frames stopped for longer than 100 ms.
How see-through a building is drawn while you stand behind it: 0% stays solid, 99% is all but gone.
Fog of war is the dark drawn over what you cannot see. Off only stops drawing it: what is out of sight stays out of sight.
Zoom is how many screen pixels one world pixel is drawn at:
higher is bigger and shows less of the street. AUTO fits the
window and says which one it picked.
The browser keeps Esc for leaving fullscreen, so in fullscreen the first press leaves and the second closes. The menu opens on M, which works the same either way.
life is a fight for the blicky in the mud
CUSTOMIZE
CONNECTING…